/* Copyright (c) <2003-2022> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/


#ifndef _ND_BRAIN_STDAFX_H__
#define _ND_BRAIN_STDAFX_H__

#include <ndCore.h>
#include <lodepng.h>

#ifdef D_USE_VULKAN_SDK
	#include <vulkan/vulkan.h>
#endif

#ifdef D_USE_OPENCL_SDK
	#define CL_HPP_TARGET_OPENCL_VERSION 300
	#include <CL/opencl.hpp>
#endif


typedef ndReal ndBrainFloat;


#endif 

